TOA – 1ooo Toys 1/6 CaRB (Collared
and Reprogrammed Body)
Pros: Super articulated, good weight and balance, removable
helmet.
Cons: No accessories, details from the prototype not on final version, hands are not articulated.
From the
moment you open the box and lay eyes on this freakish beauty you’re left with a
sense of wonderment and confusion.
Inside the beautifully skinned box you see this print of a maniacal bot;
the same bot that is tucked away in its fluffy foam bed under it. You remove it
from its home and that’s it! Even the most basic Hot Toys figure comes with
some form of instructions so you don’t out right destroy your investment, but
not this fella, it gives you back a very fond child hood feeling back;
exploration.


Once you
pull this chap out and start fiddling around with it you start to find all its
little secrets. I like to start at the bottom. I’ve touched
a lot of plastic feet in my day, but the amount of joints in this one is creatively insane! The arch of the foot is comprised of ball joint that has 3
inputs. One connecting the foot to the ankle joint, one for the heel and
another for the instep/toes. This type of construction gives you a range of
movement in the foot that you won’t find on other figures; even the smaller
scale Figma and Revoltech lines which are known for their articulation! With
the heel and instep connected to central ball joint you get a foot that rotates
independently from the ankle joint; letting you strike poses that would snap
your average ankle joint! The left and
right foot are constructed, joint wise, the same, but are physically different
from each other. The right foot is a more robotic looking piece with two
movable toes and a knife tucked away in the upper part of the foot. As you work your way up you start to find your
standard double knee/elbow joints, ball joints at the hips, shoulders and
wrists.
At the end of
these writs are a pair of depressing hands. Now don’t get me wrong I love the
look the hands; they fit the whole killer evil robot motif perfectly. With all
the points of articulation on the figure you get excited about what you can do
with the fingers, but you are left feeling flat. The right hand has a nifty
blade as a sort of middle finger with a small up and down range of motion. The
left hand has no type of movement available in the fingers, but rotates on its
joint. As you slide your fingers from
the flimsy left hand to the over-sized forearm you uncover two switches that
unsheathe two hidden blades.
Moving from
the sadness of hands and the joy of hidden compartments we move to the three
tiered torso. Most 1/6 figures use two
joints in the torso; one for the chest than a split for the stomach. This extra point adds a lot of motion to the
chest and body positions opening up a world of posing options! I’d love to see this body made in a generic
sense for custom purposes; a Spider-Man custom is screaming for it!
Now usually
the head of a figure has a feature like a changeable facial expressions, but
this head is like an onion with layers of fun to be had. The top layer is the helmet which is
comprised of 2 parts. The notable red
eye on the front of the helmet can be seen through, but if you value your own
eyes I wouldn’t stress your vision trying to. The mask, as cool as it is, hides
one of the figures best features; a creepy skeletal face with fully movable
eyes and jaw.
Overall 1000 toys third outing is a solid one. It’s really fun to get out the box and play
with; if you’re a “Mint Sealed in Box” type of collector you’re really missing
out on the charm of this figure.
















